In progress3D modeling · environment · Ongoing

Blender Environment Build

An original 3D environment modeled in Blender from blockout to lighting — built to be walked through, not just rendered.

Tool
Blender
Role
Modeling
Status
In progress

// the brief

Most environments are obvious asset-pack assemblies. I wanted a space with its own identity that still ran smoothly once exported — which means being disciplined about polycount from the first blockout.

// how I approached it

  1. 01

    Blocked out the layout first and walked it before adding any detail.

  2. 02

    Modeled custom props so the space didn't look like a marketplace scene.

  3. 03

    Kept an eye on polycount and texture approach the whole way, not as a cleanup at the end.

  4. 04

    Tested the export early — discovering scale problems after full detailing is painful.

// what I learned

  • Original environment with custom models — no asset-pack look
  • Clean topology and sensible scale for real-time use
  • Learned more about lighting than any tutorial taught me

// tools

BlenderEnvironment modelingPropsLightingExport pipeline

Working on something similar?

I'm happy to talk through what I did, share the files, or take on something in the same area.

Get in touch

Zaim · Developer — Lua, 3D & web (learning) · Malaysia