In progressGame development · scripting · Ongoing

Lua Game Systems

The systems behind a playable game: checkpoints, shops, interactable objects, and saving player progress between sessions.

Language
Lua
Role
Systems
Status
In progress

// the brief

A good map is not a game. Players need progression, feedback and a reason to come back — and that's all logic. This is the part I enjoy most: wiring systems together until the world actually responds.

// how I approached it

  1. 01

    Started small: one checkpoint system, thoroughly understood, before adding anything else.

  2. 02

    Rebuilt every system from scratch rather than pasting it in — reading example code, testing it, then writing my own version.

  3. 03

    Kept each system in its own script with comments, so a collaborator can change one thing without breaking the rest.

  4. 04

    Learned saving the hard way: what happens when a player leaves mid-session is where most bugs live.

// what I learned

  • Working checkpoint, shop and interaction systems in Lua
  • Progress saves correctly across sessions
  • Code commented well enough for a teammate to edit

// tools

LuaGame scriptingSave systemsUI wiring

Working on something similar?

I'm happy to talk through what I did, share the files, or take on something in the same area.

Get in touch

Zaim · Developer — Lua, 3D & web (learning) · Malaysia